The difference between Symphony and Media Composer

Discussion in 'Avid' started by Josh Petok, May 1, 2012.

  1. Josh Petok Moderator

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    Dylan Reeve posted an excellent video on the differences between Symphony and Media Composer. It's a good overview of the color tools in Symphony.

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  2. Jason Myres Moderator

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    This is a great video. Thanks for creating/ posting it, guys. I'm considering upgrading my MC6. If anyone has any thoughts on these it would be a huge help.

    1) Are the Boris Continuum AVX plugins that come with Symphony the same as the set on Boris's Site? Are they real-time as well?
    2) Are the color correction tools the same as the set that comes with Avid DS?
    3) Does Symphony have any still store or grade management beyond the Associated Clips feature?
    4) I have heard of sluggishness in the interface with BMD hardare, but that it's better with AJA. How bad is it? I'd like to run Resolve on the same machine.
    5) Assuming Filmlight gets monitoring, grade management, and realtime playback working with Symphony, do you think the Baselight plugin bring Symphony pretty close to parity with Resolve, with the added benefit of not having to round-trip?
  3. Jason Myres Moderator

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    Nice breakdown on Avid Artist Color Integration with Media Composer/ Symphony.

  4. Josh Petok Moderator

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    Yes. They are the same. In my experience, they are not realtime and are time intensive to render.

    It's been a while since I've been on a DS. AFAIK, they're the same. Dermot?? :)

    Symphony currently allows you only 2 references at a time. You can replace the windows that have "previous" or "next" shots with a shot from within your sequence. Unless you cut a still into your sequence, you cannot reference it. That would be one of my top features for Avid to upgrade.

    I'm curious about that as well. I've heard of a few people getting a "LEGEND BOB" error with 3rd party hardware which crashes the system but allows you to save. They've get it about 3 to 4 times a day.

    There's a few of things that you get in resolve that you wouldn't get in the baselight plugin:
    window tracking & stabilization
    working with native files (r3D)
    32 bit color
    better options for control surfaces (specifically, the big resolve panel)
    multiple GPUs
    color trace between projects
    remote grading
    rendering multiple sequences
    dailies workflow
    luma only lift, gamma, gain

    Some of these may be in the baselight plugin, but I haven't seen them. It would bring them very close to parity, but not quite there. That said, I do see the potential in the plugin and it is only a V1 product. It may integrate into existing Avid environments much easier. However, they need to leave enough out of it so you'll buy a baselight one for 80k!

    It seems like the Avid/Resolve roundtrip is really hurting them now. Is this really a problem or are people successfully using this workflow? The first thing I'll test on V9 is that workflow to see what's improved.
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  5. Jason Myres Moderator

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    Thanks Josh! Really appreciate it.
  6. Dermot Shane

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    They look much the same when you start.. but the major diffrences are resoultion independance, CC on the cuda cores, plug-in's avb, paint for dead pixels etc, the granularity of the controls is much finer & interactive, and reported be great with the artist surface.
    But really the rubber hits the road when you pull up node based gradeing... anything DS has in a floating window while inn the CC ui.. in this case, flat greyish pizza, roto masks tracks, secondaries inside qualifiers... the tools you need to make pizza look yummie...

    [IMG]

    That yellow stripe means the it's going to try to play RT with all the nodes, tracks, secondaries ya know....

    Other than that... unlimited onion skins and refrecnce stills can be pulled up in any of the three windows, but no software scopes what so ever.. think that's most fo the stuff, the same source side clip things, except with DS anything or combo of things can be a source effect, not just color.

    Think that's it ;-)
    d
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  7. Marc Fiser

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    Dermot, you should also post a pic of the individual viewers that can be made for as many clips as you'd like.
    that's something most people don't understand..

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