What's new in Autodesk Lustre 2013 Project Based Export Location On the Linux version of Lustre 2013, you can now define the default location for media export, from the Project / Rendering menu. Browser Enhancements You can now create new folders and delete files and folders on remote systems from the file browser, via the Wiretap Gateway, in Lustre 2013. Add Bookmarks From a Selected File You can now bookmark a file in the File Browser. The parent folder is used to create the Bookmark. Overlay Presets: In the Setup / Interface menu, you can select an overlay from a list of overlay presets to apply to your media. You can use these overlays for playout to VTR. The following overlay presets are available: Area: White outline showing the framing of the selected resolution and aspect ratio. Safe: White outline showing the full image area, the safe action and the safe title. Mask: Black mask showing the framing of the selected resolution and aspect ratio. Mask Broadcast Safe: Use this mask when you want to play out the full video signal of the grade to VTR, using the Full Range play out option. User Settings Next Shot Navigation Option In Lustre 2013, you can define the default behavior of the Next Shot action in Lustre. Options are: Go to Next Shot: Pressing Next Shot moves the play-head to the first frame of the next shot. Go to Last Frame: Pressing Next Shot moves the playhead to the last frame of the current shot. By default Lustre is set to Go to Next Shot. Tip: You can use the alternative option to toggle the two functions. Assuming you are set to the default option Go to Next Shot, you can access the Go to Last Frame option with the following keystrokes: In the User Interface: Hold the left Alt key and press the Next Shot button. Keyboard Shortcut: Hold the left Alt key and press the Right Arrow. On the Autodesk Control Surface: Hold the Stop button and press the Next Shot Button. Save to Grade Bin Hotkey: Lustre 2013 introduces the following hot keys to save grades to the Grade Bin. Alt + S: Use to save the grade of the current shot to the currently selected Grade Bin container. Alt + Shift + S: Use to save the grades of multiple selected shots to the Grade Bin. The selected grades will be added to the Grade Bin containers in numerical order based on their order in the timeline (starting from the first layer and upwards). Pressing Alt + Shift + S when no shots are selected, adds all the grades to the Grade Bin. For both cases, adding the Ctrl key saves to the Grade Bin in XML format. Library and Reel Creation / Deletion When browsing a Wiretap server, you can now create Libraries and Library reels, using the New Folder option in the File Browser. You can also delete Libraries and Library reels, using the Delete Selected button in the File Browser. Mixed Resolution Timeline and Source Grading Workflow Rendering mixed resolution timelines imported from Smoke & Flame 2013 in Source Grading mode now creates timelines and source clips at the expected resolution and aspect ratio. Note: Projects from Smoke/Flame 2012 Extension 1 are still affected and the documented workaround (i.e. placing a clip of the destination resolution and bit depth as the first clip in your Smoke/Flame timeline) still applies. ARRIRAW Look Metadata Support: Version 4 of the ARRIRAW SDK enables a look creation workflow that allows you to: Use a LogC DPX file generated by ARRI cameras. Create a Look file using the ARRI Look Creator application (running on Mac OS X). Import the XML Look file in the ARRI camera and record ARRIRAW media files. The recorded ARRIRAW files contain the Look as metadata which can then be enabled or disabled. When importing ARRIRAW files with look, you can define how the Look will be used. Copy of Look Settings via the Selector In Lustre 2013 you can copy Look settings from one ARRIRAW clip to another via the Selector in the Image / Transcode / Format menu. RED 4.2 SDK Support Wiretap Gateway now supports the new RED 4.2 SDK and its RED-provided Magic Motion algorithm. Magic Motion is a blending algorithm used to composite tracks A and X of an HDRx clip, and is selected in Image / Transcode / Format. You can also use an RMD file to define the HDRx settings. Orientation Options for R3D Media You can now set the image orientation (Flip/Flop) for R3D clips directly in the application. From the Image/Transcode/Format menu, set the Orientation to Flip and/or Flop. Copy of Transcode Settings via the Selector You can now copy HDRx settings from one clip to another via the Selector in the Image / Transcode / Format menu. Automatic Creation of Multi-Channel Clips with Matte / MultiMatte Folder Structure You can now create filesystem folder structures that automatically generate Multi-Channel clips and automatically add and sync the matte media located in the "matte" folder to the source clip. If there is a "matte" folder located within the resolution folder of the source media files, Lustre displays the source clip as a Multi-Channel clip. From the Grade Bin's Global folder, you can now access a list of various grading presets that provide different looks you can use as a starting point for your grades. Once loaded to the Grade Bin, grading presets are applied in the same way as any grade in the Grade Bin. Video Info Rendering Enhancements The timecode used for Video Info rendering now displays either the source timecode or the record timecode, based on the Render mode. Background Media Export Lustre 2013 supports a media encoding service called Media Converter. The Media Converter allows Lustre to offload encoding tasks to Wiretap Gateway servers (Linux and Mac OS X). This means that you can continue working on your project while media files are being generated in the background, even if you are using your local Wiretap Gateway server. It offers the ability to encode streaming formats such as Quicktime, MFX, graphic files like Jpeg, DPX and Tiff. and audio files like AIFF, Wave and mp3. It also adds support for formats and codecs only available on specific operating systems (Apple ProRes) and leverages your networking infrastructure (InfiniBand, 10-Gig, etc). The tasks are managed by Backburner Manager, the Autodesk queue management system. This means that facilities can centralize the management of these tasks without disturbing the creative suite and use a web browser to monitor and edit the tasks. The Media Export workflow in Lustre is based on Export Versions: export configurations that are linked to a grade. Consequently, all the exports you create can be recalled for future use. Numerous options are available to suit multiple file delivery workflows. About Background Media Export You can define the Wiretap Gateway server used for background media export. It can be local or remote. Unless otherwise specified, the default Wiretap Gateway Server is set to "localhost". Setting the Render Location during Project Creation Define the location of the exported media files, in the Rendering tab, when you create the project or after the project is created in the Project Settings. The path can be local or remote. To export locally, set the path to: /[PROJECT_HOME] To export to a remote location, the path must be in the following format: Remote_Host_Name@wtg:/[PROJECT_HOME] For example: Upton@wtg:/[PROJECT_HOME] The Export Panel The Export Panel is a sub-menu of the Render menu. It is divided into three sub-menus: Format Options: Use to define file format options used for export, media location and the Wiretap Gateway Server used for the export tasks. Resize: Use to define the output resolution and the Resize options of the exported media files. LUT Options: Use to apply a LUT to the media files to be exported. Settings Common to the Three Export Sub-Menus The first column of options, along with the Export Versions and Export Templates boxes, are common to all Export sub-menus. Media Origin: Defines the type of media used for export. The options are: Source Grade Renders: Source Grade rendered files are used to create media files on a shot basis. One Sequence Renders: One Sequence rendered files are used to create one media file for the entire grade. Original Media: Uses the original media files for the export. No grades are applied. Note: Because the Export service requires media files to be saved to disk, you must render your grades in Lustre prior to exporting. If you set off an export prior to rendering you grades, Lustre automatically starts the rendering process in the mode corresponding to your export options (One Sequence or Source Grade) and exports the file once rendering is complete. Region: Enable Scene to export the entire timeline or enable Shot to export only the current shot. Available when Media Origin is set to Source Grade rendered or Original Media. Media Selector: Use to define attributes of the exported media. Options are: Video Only: Only video stream is exported. Video & Audio: Video and audio stream is exported. Audio Only: Only audio stream is exported. Export All Versions: If you created multiple Export versions, enabling this option will add them all as jobs in the queue. Export: Click to start the Export tasks. Export Version: Use to create, update, load and delete Export Versions. You can create multiple Export Versions, with different export settings for the same grade. Export Versions contain all the data required to define an export job and are stored in the Library folder, alongside the grade metadata file. Export Versions are named after the grade they are associated to: grade01_export01, grade01_export02, etc. You can add a comment to an Export Version, which appears alongside the export name: Export01 Final Version File Naming: Use tokens to define the filename of the exported file(s). The default value is [GRADE_NAME] for One Sequence Renders and [ORIGINAL_FILENAME]_[GRADE_NAME] for Source Grade Renders. To create a folder, type a token in the file name field followed by "/". This creates a folder in the destination location. Export Tokens The following tokens can be used: [PROJECT_NAME]: The name of the current project. [PROJECT_HOME]: The home folder of the project. [SCENE]: The current scene. [USER]: The current user settings. [GRADE_NAME]: grd01 is the grade name. [GRADE_NOTE]: Text data entered by user and appearing to the right of the grade in the grade list. [CUT]: The name of the cut. [UID]: The shot-based UID. [RESOLUTION]: The resolution of the exported media. [REEL_NAME]: The reel/tape name of the source clip. [STEREO_LAYER]: Left or Right. [ORIGINAL_FILENAME]: The original file name of the source clip (without the file extension). [DATE]: Current date in YY_MM_DD format (i.e. 2011_11_29). [TIME]: Current job starting time in HH_MM_SS format (i.e. 22_12_10). [EXPORT_VERSION]: Current export version name. [EXPORT_NOTE]: Current export version note. Note: For file sequence exports, you can define the file padding value. If the selected file format is not a file sequence format, the padding field is greyed out. Destination: Displays the destination folder for the exports, as defined by the project settings. You can change the destination folder by clicking on the browse button. When browsing for a destination folder, only Wiretap Gateway servers are displayed. You can select different Wiretap Gateway servers than your default server. The path must be in the following format: [EXPORT_HOST]@wtg/[PROJECT_HOME] Note When you select a different Wiretap Gateway server, the Wiretap Gateway Server option field is updated. This action also refreshes the available codecs list. Once you select a Wiretap Gateway server, you can select an existing folder or create a new one as your destination folder. Export Templates: Use to save, load and delete Export Templates. An Export Template contains one or more Export Versions. Tangent Element Panel Support Lustre 2013 supports the Tangent Element control surface. It is designed to improve interactivity when colour grading film and video footage. You can accomplish all of the main grading tasks you do in the Lustre user interface using the Tangent Element control surface. See Tangent Element Control Panel Documentation: http://docs.autodesk.com/flamepremi...B-A0BE-64F5AABE0049.htm,topicNumber=d30e58137 Lustre Projects, Grade, Cut, Etc. Compatibility Projects created in Lustre 2012 X1 are read & write compatible with Lustre 2013. It is recommended to always start new projects & user settings with 2013 versions. Also, content created in 2013 software are not compatible in released versions Wiretap Gateway Server Compatibility Make sure to import content from the Wiretap Gateway compatible with the 2013 version. It is possible to use previous versions of Wiretap Gateway with Lustre 2013, but you won't have access to the new features added in the current project. Upgrading to the New Wiretap Server Version Please note that when rendering to the Wiretap Server, the version of the Wiretap Server needs to correspond to the version of the Smoke / Flame project you are writing to. After installing Smoke & Flame 2013 , the current Wiretap server is 2013. If you need to use the Lustre 2012X1 release to render to a project from Smoke/Flame 2012X1, you need to have the Wiretap Server 2012X1 running. To revert to the previous version of the Wiretap Server: Go to /usr/discreet/<smoke_version>/bin. As root, run ./selectWiretapVersion.py (it will tell you which version is currently running). Type the number next to the version you wish to run (it may not automatically start the WT server, so afterwards do a: sw_restart). If you want to go back to the other Wiretap server version, repeat the above steps.