What's New In Lustre 2016 HDR Mastering Support You can now use Lustre to master High Dynamic Range content using Dolby Vision. Lustre 2016 is Dolby Vision Enabled and exposes additional UI elements when a suitable Dolby Content Mapping Unit connected to your Lustre system is detected. See Mastering High Dynamic Range Content Using Dolby Vision: http://help.autodesk.com/view/FLAME_P/2016/ENU/?guid=GUID-F481488F-4F01-42FA-8620-103F2D5A121E Shot Reactor It is now possible to change the Shot Reactor job order from the Render / Shot Reactor menu. Color Management Lustre uses the latest version of Autodesk Colour Management. In particular, this includes support for inverting Colour Transforms. For more details, see What's New in Colour Management: http://help.autodesk.com/view/FLAME_P/2016/ENU/?guid=GUID-B1A21513-7E51-4052-B7AD-D89C5186842D Float Conversion The new float conversion LUT float_identity.fclut is useful for projects with EXR files that have gamma or log encoding baked in. For a single clip instead of a whole project, you can continue to use float-to-int-identify.ctf in the Transcode settings. Viewer Filtering New Viewer Filtering options: In previous versions of Lustre, the Filtering option used a fast-filtering filter when the viewer was resized. Some users reported content displaying a high level of noise (showing a moire effect). To avoid this, a new Quality Filtering option is available: Setup/Grade No Filtering: The viewer is not filtered (same as Filtering Off in previous releases). Fast Filtering: The viewer is filtered and uses the same filtering as in previous releases. Quality Filtering: The viewer is filtered with new filtering algorithm that does not show moire on content with noise. Note: Filtering is only for viewing and does not affect grade rendering, but does affect SDI Preview. The state of this option is saved with the user profile. New Grade Flags New System / Grade-Based Flags User Option (in User / Display & Interface): It is now possible to define if the flags of a grade are propagated to the system-level flags system. The two choices are: System-Based Flags: When loading a grade that contains flags, these flags are automatically added to the system-level flag file (located in the home of the application). This means that all projects have access to the flags. This is the default state when creating new user settings. Grade-based Flags: When loading a grade that contains flags, these flags are only available when using this grade or when creating a new version of this grade. You can now use the Render Flag hotkey to enable or disable any selected flag. In the Flag List, a new icon ( [ ] ) is located next to the Flag Visibility. By default, this icon is set on the Render Flag but clicking on the left of any Flag Visibility will set the Flag on/off keys to the Select Flag. Lustre Second Screen The Lustre Second Screen time-out is now set to 24 hours, where in previous releases the service would disconnect after 60 minutes. AJA Kona 4K Support You can now use the AJA board with Dual Link RGB (10-bit 444) in 3G mode for HD, UHDTV, and 4K rasters. Select Dual Link. Select 3G. Select 4:4:4. Select the HD/UHDTV or 4K timing you want to use. Working with Containers and Matte Containers in Lustre: By default, Flame renders only the timeline effects required for the sequence. Effects located inside Containers & Matte Containers that are not required are not rendered. Since exchanging content with Lustre might require rendering more content, it is now possible to render all timeline effects located inside containers and matte container. The Full Container Render option located in the Flame preferences menu in PreferencesTimeline Rendering ensure that all effects are rendered. This option also works foreground rendering, Burn and Background Reactor. This preference is saved on a project basis. Before rendering, make sure to select the Container or Matte Containers. If the Containers are not explicitly selected, only the visible effects will be rendered. This behavior happens when selecting an empty top video track and clicking Render. In this case, the rendering is optimized to only render the required effects, even if the Full Container Render option is enabled. Matte Containers can be used in Lustre when a sequence is imported from Flame Premium. Matte Containers availability is not limited to the Source Grading import method, but prior to importing sequences with Matte Containers in Lustre, make sure to: Render any timeline effects to avoid ending up with missing media in Lustre. Disable any Comp effects applied on Matte Containers. If the Comp effect is not disabled, only the output of the Comp will be available to Lustre. MediaReactor MediaReactor options are now available in the Image / Transcode menu. Modifying the preprocessing options of MediaReactor imported media from the Flame Family products now displays the proper result. The edited values now match in both applications. For RAW media formats, the following options are available: Colour Menu: From File Header: Uses the default attributes of the media, as captured by the camera. This option is selected by default. Gamma: Use to modify the clip’s Gamma curve. Black: Use to modify the clip’s black point. White: Use to modify the clip’s white point. Exposure: Use to modify the clip’s exposure. Red Gain: Use to add or remove Red to the clip. Blue Gain: Use to add or remove Blue to the clip. Note: Because Transcode settings are source based, use the MediaReactor entry in the Selector to copy settings from shot to shot or to a selection of shots. Proxy Rendering Interop Proxy Workflow It is now possible to render proxies from Lustre to Flame Family projects, in the context of Interop. Enabling the Proxy Rendering option, in the Project Management / Network Rendering menu, generates both High Resolution and Proxy Resolution footage at render, for all projects. If disabled, only high resolution footage is generated at render and proxy generation must be done manually in Flame, Flare or Flame Assist. The Proxy Rendering option is disabled by default. New Flags for Colour Decision List (CDL) and Stereo Decision List (SDL) Import When importing CDL or SDL data from an EDL, a flag is displayed on the shots to which CDL or SDL data was imported. CDL data import displays a purple triangular flag. SDL data import displays a green triangular flag. For revision purposes, you can rename these flags to whatever you wish and, when new CDL or SDL data is imported from EDL, the flag returns to its default name, enabling you to track changes over time. You can now invert the selection of flagged shots, from the Flag List. Holding ALT while clicking on the Select button, inverts the current selection. When moving a Flag or a Group in the Flag List, the Flag List is now updated and displays the actual position of the moved item. The S3D EDL Export option is now named SDL. CDL and SDL ordering is now streamlined between the Cut and the Assemble menus. Miscellaneous Lustre Improvements Dolby Vision XML Support HDR Grade Files generated in Lustre are now compliant with the Dolby Vision XML specification 2.0.4. Wiretap Gateway Optimizations Decoding of Wiretap Gateway imported files has been optimized. This affects all file formats and multiple streams (like Multi-Channel in a single or multiple media files) using the same Wiretap Gateway server. The issue was visible with compressed TIFF files used as Matte. Playback speed should now be on par with uncompressed formats. OpenEXR Improvements Multi-Channel OpenEXR with single channel Alpha are now supported. Optional Media Formats Support Lustre now supports Pixspan compression, when importing and exporting media. See: Supported Media Formats for details. Drastic Media Plugin Lustre now supports the Drastic plugin, for importing and viewing media. Note: PreProcessing options cannot be modified in Lustre. The settings from the file header is used. PreProcessing options of RAW formats modified in Flame will not be seen in Lustre. Viewing and RTD Filtering A new Custom Filtering viewing option has been added to the Setup / Grade menu. Custom Filtering uses the Reposition Filter, as defined in the Project / Rendering menu. Note: Viewing Filtering only affects what is displayed in the viewer. It does not affect rendering. In Image/Reposition menu, you can define the Filtering method that will be used for rendering, from the Image / Reposition menu. This setting does not affect how media is displayed in the viewer. For Real-Time Deliverables, filtering can be enabled from the Image / Reposition menu and, in this case, the Viewing Filtering is bypassed by the Image / Reposition filtering, since RTD uses the graphics card for the SDI output. Lustre Second Screen Improvements The update issue of Lustre Second Screen on iOS 8 devices has been fixed. GPU RAW Media Decoding Lustre supports GPU RAW Media Decoding for the ARRIRAW and RED file formats, providing much faster decoding speeds. GPU RAW Media Decoding is enabled by default, as long as the following conditions are met: GPU RAW Media Decoding requires the Nvidia Quadro 6000, Quadro M6000 or Quadro K6000. You must update to the latest DKU. For ARRIRAW media, the Debayering must be set to ADA-SW5. This is the default. For RED, Colour Science must be set to version 3.x. This is the default. Linear CDL Grading via the Numeric Keypad You can now use the numeric keypad for CDL grading in Linear mode as well as Logarithmic mode. Four digits are now displayed in the parameters values while performing CDL grading. For more information, see CDL Grading Using the Keypad.